January 7, 2026
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When thinking about rewarded video ads (one of the most common formats leveraged in rewarded advertising), it’s easy to brush over just how many types of them exist.
For this reason, when you start thinking about this, you may end up surprised. Our research has shown us that there are 16 different types of rewarded video ads that can be found in mobile games.
It’s not even the whole list.
In the list below, you’ll learn about the most common types of rewarded video ads we’ve seen in popular games, as well as the pros, cons, and best practices of each rewarded video ad format.
Let’s dive in.
👀 Related reading: What is rewarded advertising and why does it work?

The end-of-level multiplier is one of the most common types of rewarded video ads used in mobile games.
🔍 What is it?
An end-of-level multiplier lets players double (or multiply) the reward they've just earned by watching a rewarded video ad. The placement appears right after they complete a level – when they're feeling accomplished and the reward is top of mind.
✅ Why it works
Players have just experienced a win. At this moment, the idea of multiplying their earnings feels like a natural, friction-free exchange: a few seconds of watching an ad for a tangible boost to their progress. This contextual placement is highly engaging across all skill levels.
✍️ Best practices
Suitable for: All games split into levels, missions, or stages.

🔍 What is it?
Casual games often limit player sessions with an energy or lives mechanic. Once players run out, they hit a wall: exit the game, wait for a refill, or spend real money. Out-of-lives ads offer a third option—watch an ad to restore energy or revive.
✅ Why it works
Players are invested in continuing their session. Rather than leaving frustrated, they'll watch an ad if it means staying in the game. This placement also reduces friction that might otherwise push them to spend on in-app purchases.
✍️ Best practices
Suitable for: Casual games with energy or life mechanics (puzzle games, match-3s, farming sims).

🔍 What is it?
This is one of the most basic examples of rewarded video ads, and is a straightforward value exchange: players watch an ad and receive soft currency (or sometimes hard currency). These placements often appear as surprise pop-ups, but the timing and frequency are strategically controlled by the developer.
✅ Why it works
The mechanic is simple and easy to understand, making it accessible to all players. Since currency is central to game progression, players perceive the reward as valuable.
✍️ Best practices
Suitable for: All games where in-game currency is central to the economy, such as Social Casino and Puzzle games.

🔍 What is it?
A second chance ad appears when players hit a "game over" screen. Instead of ending their session, they can watch an ad to revive, retry the level, or restart from their failure point.
✅ Why it works
Nobody wants to see the game over screen. For players, a few seconds of watching an ad is a small price for getting back into the action, as they're emotionally invested in continuing and willing to trade time for progress.
✍️ Best practices
Suitable for: Games with "out of action" mechanics (endless runners, action-arcade games).

🔍 What is it?
A rewarded video ad placement positioned prominently on the game's home screen. It's one of the highest-visibility placements, always available to players whenever they return to the main menu.
✅ Why it works
Home screen visibility means virtually every player will see it. New players get introduced to the value exchange early, while engaged players know they can return here anytime they're short on resources.
✍️ Best practices
Suitable for: All mobile game genres, though the reward types will vary (currency, energy, cosmetics).

🔍 What is it?
Rewarded video ads appear within the game's store, offering players a way to sample IAP items without spending real money. Players can watch an ad to claim a limited-time offer or a smaller version of a premium bundle.
✅ Why it works
Engaged players visit the store specifically because they want something like more currency, energy, or cosmetics. Instead of leaving empty-handed, they get to experience what a purchase would feel like. This can actually warm them up to spending later.
✍️ Best practices
Suitable for: Any game with an in-game store.
🔍 What is it?
Wait timers appear when players unlock features, refill energy, or craft items. Ads-to-skip-wait placements let players speed up the timer by watching a rewarded video.
✅ Why it works
Wait timers are a point of friction and break the flow of gameplay. Players see opting into a rewarded video to bypass the wait time as the least frustrating alternative to abandoning the game or spending money.
✍️ Best practices
Suitable for: All games with wait timers (simulation games, city builders, casual games).

🔍 What is it?
Players watch an ad to earn booster or power-up items that help them progress faster or overcome difficult levels. These are typically items that can also be purchased, but are offered free as an ad reward.
✅ Why it works
Players stuck on difficult content are most receptive to help. Offering it for free (via an ad) is less frustrating than forcing a purchase decision and keeps players engaged longer.
✍️ Best practices
Suitable for: Games across genres that feature boosters or power-ups (puzzle, match-3, action).

🔍 What is it?
Daily login rewards are a classic retention tool. A daily reward multiplier lets players double the day's reward by watching a rewarded video ad.
✅ Why it works
Players come back daily to claim their reward anyway. The option to double it gives them an incentive to stay engaged with the app longer and creates a high-engagement monetization moment.
✍️ Best practices
Suitable for: All game genres.
👀 Related reading: How to use daily login rewards to drive engagement & retention in your mobile game

🔍 What is it?
In many games, players earn currency or items passively while away from the game. An offline earnings multiplier lets them double (or multiply) those earnings by watching an ad when they return.
✅ Why it works
Players experience a dopamine hit from logging in and seeing offline earnings waiting for them. Doubling that hit by watching a quick ad feels like a natural, rewarding exchange.
✍️ Best practices
Suitable for: Games with passive and AFK (“away from keyboard”) earning mechanics, like idle games and simulation games.
🔍 What is it?
Players see an IAP offer at full price, then are offered the same item at a discount if they watch a rewarded video ad.
✅ Why it works
This targets indecisive player who are interested enough to look at an offer but hesitant to spend. The discount, combined with the gamified element of "unlocking" it via an ad, nudges them toward conversion.
✍️ Best practices
Suitable for: Any game with in-app purchases.

🔍 What is it?
Instead of showing players exactly what they'll earn, random reward placements use gamified features – lucky wheels, mystery boxes, scratch cards – to make the reward feel like a surprise.
✅ Why it works
Uncertainty and variable rewards are psychologically engaging. Players get hooked trying to win "the big prize" and often watch multiple ads in one session.
✍️ Best practices
Suitable for: Games with engaged userbases across various genres.

🔍 What is it?
Players watch an ad to unlock a new character, skin, or cosmetic item, typically something that can also be purchased through the IAP store.
✅ Why it works
Character collections are emotionally engaging. Players are willing to watch ads to expand their collection, especially if the character is visually appealing or functionally useful.
✍️ Best practices
Suitable for: All games with character collection systems (gacha games, RPG and Strategy games).

🔍 What is it?
Brain training and puzzle games can get tough. An in-game hint ad lets players get free assistance (a clue, partial solution, or hint) by watching a rewarded video.
✅ Why it works
Stuck players face a choice: quit the game, spend money for a hint, or watch an ad. A free ad-supported hint keeps them in the game and prevents frustration-driven churn.
✍️ Best practices
Suitable for: Puzzle, brain training, word, and trivia games.

🔍 What is it?
With this rewarded video ad placement, players can watch an ad to skip a level entirely and move to the next one.
✅ Why it works
Players skip levels for different reasons such as difficulty, boredom, or just wanting to progress faster. Offering this as an ad-funded option keeps them from abandoning the game when they hit a wall.
✍️ Best practices
Suitable for: Hyper-casual games or RPG and Strategy games split into levels.
🔍 What is it?
A meta but effective placement option is one where players can remove in-game banner or interstitial ads by watching rewarded video ads instead.
✅ Why it works
Some players are frustrated by ads to the point of considering uninstalling. This gives them an alternative: trade a few rewarded video ads now to improve their experience later. It's a surprisingly effective engagement driver for ad-averse players.
✍️ Best practices
Suitable for: Games monetizing with a mix of banner, interstitial, and rewarded video ads.
👀 Related reading: An overview of subscription-based mobile game monetization
The right rewarded video ad placements do more than hit your revenue targets. They maximize retention and engagement while keeping your players' experience in mind.
These 16 ad placement options are a foundation to learn from, and your game will have unique moments where rewarded video ads fit naturally into the player journey. The key is testing and iterating: see what your players respond to, monitor the impact on retention and IAP revenue, and refine from there.